Press

 

logo_small_press

Menu

Factsheet

Developer: Fatbot Games, s. r. o. based in Bratislava, Slovakia
Release date: Spring 2017
Platforms: PC
Genre: Action, Adventure, RPG
Mode: Single-player
Website: vaporum-game.com

Description

Vaporum is a grid-based, single-player & single-character dungeon crawler game seen from the first person perspective in an original steampunk setting. Inspired by old-school games like Dungeon Master I and II, the Eye of the Beholder series, and the most recent Legend of Grimrock I and II.

Key Features

  • First person real-time combat
  • Puzzles and level-wide objectives
  • Gadget-based RPG system
  • Lots of exploration, loot, and character customization
  • Mysterious storyline filled with secrets
  • Fully voiced main characters
  • Immersive steampunk setting

Combat

Combat in Vaporum takes place in real time. Each enemy type has a distinctive set of strengths and weaknesses, and various kinds of attacks and defense mechanisms, so you have to employ different tactics to beat each one.

Weapons differ from each other not only by damage and icon image, but each weapon type has a certain unique bonus or behavior other weapons don’t. This adds more depth and thought when choosing what weapons to equip.

You will find many types of gadgets: direct attacks, area attacks, offensive & defensive buffs… While these gadgets are powerful, they also drain your energy, and some enemies are immune to certain types of attacks. So you will have to figure out the best way to deal with every encounter the game throws at you.

Puzzles

Most mechanics in Vaporum are very simple. However, combining these mechanics creates intriguing puzzles and level-wide objectives where you have to use both your wits and reflexes. While most puzzles and riddles are contained in a single room, progression objectives can span an entire level or even multiple levels.

Character Progression

Instead of increasing the abilities of your human character, you will improve an exo-rig that you find early in the game.

The character progression system combines a “you are what you wear” aspect with a long-term development of your exo-rig. The gadget-based system allows you to equip various gadgets to help you define your own playstyle. Because gadgets are items, you can change your loadout at any time, giving you a great deal of flexibility to deal with various situations.

On the other hand, as your exo-rig becomes more powerful by absorbing energy from destroyed enemies, you get to unlock useful circuits on it, gaining significant permanent attribute bonuses and passive skills.

These two approaches result in a ton of customization, all at your will.

Story & Exploration

Stranded on a small islet in the middle of an ocean, you enter a gigantic mechanical tower. Nothing makes sense to you, but it is all strangely familiar…

If you want to get into the backstory and uncover the mysteries of the tower, you can delve right into it by reading all the notes you can find. Don’t worry, though, you can safely ignore all the text. All major story points are told by the main characters and they are fully voiced!

There are many optional areas in the game that you can choose to explore. They usually present some form of additional challenge, but come with a reward too! The tower is riddled with secret passages that contain unique items and notes of its inhabitants, giving you an insight into their lives and events that precede your arrival.

Screenshots

Logo

You can request the logo here.

What they wrote about us

Team

Core Team

Tibor Repta — Graphic Artist, Designer, Producer
Matej Zajačik — Technical Designer, Gameplay Programmer, Sound Engineer
Lukáš Chrapek — 3D Artist, Animator
Peter Uličiansky — Programmer: UI, AI, Game Systems

Additional Contractors

Karel Antonín — Musician
Roman Mindek — Concept artist
Milan Malík — Sound Designer
Tibor Jursa — Additional 2D Art
Jaromír Salaj — Additional 2D Art
Tony Baines — Proof-Reading
Sebastian Ruiz Hernandez — Voice-Over
Angelyn Starr — Voice-Over
Ryan Schremp — Voice-Over

Demo Contributors

Tomáš Dzamko — Programmer: UI, AI, Core Systems, Designer
Štefan Herda — Tool Programmer
Tomáš Florek — Additional AI Programmer
Daniel Mihálik — Comics Artist
Larry Vargas — Environment Artist

Contact

Inquiries: press@vaporum-game.com
Twitter: twitter.com/VaporumGame
Facebook: facebook.com/vaporum
Web: vaporum-game.com

 Posted by at 1:02 AM