Apr 122014
 

We, FatBot Studio, are a group of experienced game industry veterans with background in PC and console video game titles who are working on an indie game project named Vaporum. We are fans and gamers in the first place, but skilled in making games as well. It is very important for us to work on projects that we like and are motivated for.

We are looking for equally minded people to join our ranks! 🙂

The game

Vaporum is a grid-based, single-player & single-character dungeon crawler game seen from the first person perspective in an original steampunk setting. Its main appeal lies in action oriented combat and mechanical puzzle solving, backed by immersive environment filled with mysteries and secrets to explore. Vaporum uses a simplified character development system that despite its simplicity makes every player’s choice matter. The player can develop their own personal playing skills rather than number-crunching power to defeat enemies and overcome obstacles.

Game features

  • Immersive steam-punk setting.
  • Action oriented combat and puzzle solving.
  • Lots of exploration, loot and character customization.
  • Mysterious storyline filled with secrets.

We are looking for people

  • Enthusiastic and motivated, eager to work on an exciting project.
  • Able to stay focused on the project from start to finish.
  • Capable of individual and continual work on a given task.
  • Able to identify and solve problems.
  • Being a fan of old school RPG and/or steampunk is a plus.
  • Willing to work on the project currently unpaid with the prospect of profit shares or a paid job.
  • With a high level of attention to detail and professional pride in doing things correctly.

Open positions

  • Concept artist:
    • Strong traditional drawing & digital painting skills.
    • Ability to develop fast visual prototypes, but also final polished designs.
    • Mandatory portfolio of concept art or illustration work.
    • Portfolio items related to steampunk theme are a plus.
  • 3D environment artist:
    • Knowledge of next-gen techniques such as normal mapping, high and low poly modelling.
    • Portfolio should demonstrate experience with these techniques.
    • Ability to work from existing concept art.
    • Ability to develop your own concepts for asset creation.
    • Understanding of modular modelling techniques.
    • Experience using 3ds Max (or industry equivalent) to create next-gen models for environments.
    • Experience using Photoshop (or industry equivalent) to create textures for next-gen materials.
    • Experience with ZBrush or Mudbox is a plus.
  • 3D character artist:
    • Knowledge of next-gen techniques such as normal mapping, high and low poly modelling.
    • Ability to work from existing concept art.
    • Ability to develop your own concepts for asset creation.
    • Experience using 3ds Max or Maya to create detailed characters to scale and accuracy.
    • Proven ability to create detailed ZBrush or Mudbox models
    • Experience using Adobe Photoshop to create textures for next gen materials.

All positions are suitable for students or talented beginners who want to gain experience on a real project.

We offer you

  • Lots of experience.
  • To be a part of a starting indie game company.
  • Working on an original IP.
  • Profit share. Paid outsourcing or in-house job in case of an investment.
  • To work with and get to know awesome people. 😉
  • Name in the credits, of course…

A person who is a part of the team and who verifiability contributes to the project until its finalisation automatically receives a percentage from the profits generated by sales.

Required time

About 8 hours a week.

How to apply

Send us a message to our e-mail fatbotstudio@gmail.com and include the following:

  • Position you are applying for.
  • Portfolio representing your experience in the field.
  • Some basic information about your background and motivation for joining our project.

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