Dec 132021
 

Finally, the time has come!

Vaporum: Lockdown, prequel to our beloved Vaporum, is out on PlayStation 4 & 5, Xbox Series X|S and Xbox One now!

Get it here:

The game improves on everything that made the original Vaporum good, plus a host of new features and quality-of-life upgrades.

Just to name a few:

  • New storyline following a female protagonist, Ellie Teller.
  • Brand new levels.
  • New enemy types with unconventional attack patterns that will challenge your wits & reflexes.
  • New weapon & armor types for even more build options.
  • Lots of synergies to find. We created many new unique weapons & armor pieces and a few new circuits, all with synergy-building in mind.
  • A host of new puzzles and a special optional level with extra-tough puzzles to challenge your brain.
  • More voice-overs and a deeper look into the lore and story of the world of Vaporum.
  • Heavily optimized for consoles with much improved performance.
  • Much streamlined controls (including much improved controller support).

Even though the game takes place in the same tower, the storyline is completely new. Follow a new protagonist and find out what happened before the events in Vaporum. Ellie Teller, a teleporter scientist, must face her own past and find a way to escape the place.

 

As with the Switch release, we ported the game and are publishing it ourselves. And it was quite a journey!

We are grateful for all our fans who supported us and we hope you will enjoy the game on your home consoles. All in all, Lockdown is now available on:

Thank you and enjoy! 🙂

Mar 222021
 

Switch was like a second home to Vaporum (our first game), so it should be no surprise that the first console release of our next game, Vaporum: Lockdown, is landing on the Nintendo Switch. We learned a lot bringing the first Vaporum game onto the console, and this time, we decided to port the game ourselves. For a small team like ours, releasing the game on the console has been quite the experience. We hope you will enjoy the game!  


You can get Vaporum: Lockdown right now on: Nintendo eShop (US), Nintendo eShop (EU)Nintendo eShop (JP)

Lockdown improves on almost everything that made Vaporum good, plus a host of new features and quality of life upgrades.

Just to name a few:

  • New storyline following a female protagonist, Ellie Teller.
  • Brand new levels.
  • New enemy types with unconventional attack patterns that will challenge your wits & reflexes.
  • New weapon & armor types for even more build options.
  • Lots of synergies to find. We created many new unique weapons & armor pieces and a few new circuits, all with synergy-building in mind.
  • A host of new puzzles and a special optional level with extra-tough puzzles to challenge your brainpower.
  • More voice-overs and a deeper look into the lore and story of the world of Vaporum.
  • Much streamlined controls (including much improved controller support).

Even though the game takes place in the same tower, the storyline is completely new. Follow a new protagonist and find out what happened before the events in Vaporum. Ellie Teller, a teleporter scientist, must face her own past and find a way to escape the place.

Mar 162021
 

Great news, fellow dungeon crawlers!

Did you see Vaporum: Lockdown on desktop platforms, but wanted to play it on the go? On your trusty Nintendo Switch console?

We are excited to finally announce the release date of Vaporum: Lockdown on the Nintendo Switch. The game is coming out on March 22 and will be available on the Nintendo eShop.

You can watch the announcement trailer and read the official press release below.


Vaporum: Lockdown by Fatbot Games is a grid-based single-player dungeon crawler in an original steampunk setting, inspired by classics such as Dungeon Master and Eye of the Beholder, or the new Legend of Grimrock series.

The game was already successfully released on PC, Mac, and Linux, and is now coming out on Switch on March 22, 2021.

Vaporum: Lockdown, prequel to critically acclaimed Vaporum, expands on everything that made the original game good.

Follow the story of Ellie Teller, a scientist who is a part of a mysterious research project in the middle of an ocean. After disastrous events, she struggles to survive and escape the tower of Arx Vaporum.

Features

  • Old-school grid-based dungeon crawler with modern audiovisuals and controls.
  • First-person real-time combat with deadly foes with varied abilities and behaviors.
  • Stop time mode where time only passes when you act, giving you unlimited time to reason about your next best move.
  • Intriguing story following a fully voiced female protagonist.
  • Unique gadget-based RPG system with tons of customization, tons of loot, and tons of synergies to find.
  • Mind-bending puzzles and hazards.
  • Immersive steampunk setting.
  • Localized in 8 languages: English, German, Spanish, French, Russian, Polish, Japanese, and Chinese.

Developer

  • Fatbot Games, s. r. o.
  • Based in Bratislava – Slovakia, Central Europe.
  • Core team consisting of 5 ex-AAA gamedev veterans.
  • 50+ years of combined experience.
  • Focused on polished games with engaging storylines and high production values.
  • About the studio: read here!
  • Website: https://fatbot-games.com/
Oct 302019
 

Hey, guys!

We are excited and proud to announce our new game in the making! Vaporum: Lockdown is a prequel to our first game Vaporum and it’s coming out in early 2020, and will be available on Windows, Mac, Linux, Nintendo Switch, PlayStation 4, and Xbox One.

The game expands on everything that made the first game good, including more menacing enemy types, broadened skill trees, new gadgets, plenty of new unique items, and original puzzles and mechanics.

Vaporum: Lockdown follows the story of Lisa Teller, a teleport operator & scientist, who struggles to survive the aftermath of a terrible event.

You will encounter even nastier enemies with unique strengths and attack patterns. To beat them, you will have to employ a broad array of weapons, gadgets, upgrades, and smart tactics.

Fortunately, there’s plenty of new powerful toys to play with. Brand new weapon types, each with a specific use, many new unique weapons, synergistic armor pieces, gadgets that allow you to raise your own army of underlings or to manipulate the battlefield, boosters, and more.

Prepare to solve new kinds of puzzles and hazards, using new interactive elements, which will test both your wits and reflexes. The overall storyline will have you piecing together a solution to the main obstacle, where the individual pieces are spread over several levels. You will learn a lot more about the world and its inhabitants through voiced dialogs, phonodiaries, and written notes.

Don’t forget to SIGN UP for our newsletter to follow the development and all the news!

You can follow the development on our new website!

Stay tuned for more info!

Jun 112019
 

Hey, guys!

We picked another bit of lore from the world of Vaporum, a piece of newspapers that dates 95 years after the last entry. In the article, the Supreme Bureau celebrates a hundred years of existence and iron rule over most of the known world.

May 242019
 

Hey, guys!

Some time ago, we mentioned that we were working on patches for consoles. Tomorrow (May 25, 2019) at around 3 PM CEST, a patch for Nintendo Switch will go live.

Patch Notes:

  • Tweak: The whole UI and font size increased to be much more readable, especially in handheld mode.
  • Tweak: Tweaked movement sensitivity to prevent overstepping and overturning.
  • Fix: The “Load Last Save” button sometimes loads a random save instead of the last one.
  • Fix: When making very frequent quicksaves, sometimes the game crashes.

The patch for PS4 is coming soon.

Enjoy the weekend! 🙂

May 072019
 

Hey, guys!

Since Vaporum was released on Switch and PS4, we have gathered a lot of feedback from you, including some issues.

We are preparing patches for each platform to solve the following problems (the patches will go live in the coming days / weeks):

  • All Consoles:
    • Tweaked movement and turning sensitivity to prevent “overstepping” and “overturning”.
  • Switch / PS4:
    • Small, hard to read font: We are enlarging the font and the UI elements to make all text much easier to read, especially on smaller screens.
  • Switch:
    • Load Last Save issue: The “Load Last Save” button sometimes does not load the logical last save you’ve made. Will be fixed.
  • PS4:
    • Crash on save: The game sometimes crashes when you try to save. We are communicating with the porting house & Sony, but it’s not yet 100% clear when this will get fixed.
    • Workaround: In the meantime, there is a known workaround to fix the problem — you simply need to rebuild your database. Here is a guide on how to do that.

Thank you for all the feedback and support!

Mar 292019
 

Vaporum is on a pre-order sale right now on Nintendo Switch and Xbox One (20% discount)!

You can pre-order the XB1 version here.

You can pre-order the Switch version here.

Physical, boxed versions are also available now for Nintendo Switch:

Standard Edition for €34.99 Signature Edition for €49.99

Here’s the official release timeline for Vaporum on each console:

Nintendo Switch April 11th, 2019 ($24.99 / €24.99 / £19.99)
Xbox One April 10th, 2019 ($24.99 / €24.99 / £19.99)
PlayStation 4 EU April 10th, 2019 (€24.99 / £19.99)
PlayStation 4 NA April 9th, 2019 ($24.99)
Mar 212019
 

Hey, guys!

It’s hard these days to get through to our existing and potential future fans. Let’s build a closer relationship!

SIGN UP for our newsletter to receive direct exclusive content and news about our company right in your inbox! We’ll send you first-hand information on our upcoming dungeon crawler in development and even some exclusive content (soundtracks, concept art, screenshots, etc.) before the official channels.

Thank you!

Feb 192019
 

Hey, guys!

Patch time! A big one this time!

We’ve been silent for a long time now because we’ve been hard at work on porting Vaporum to Xbox One, PS4, and Switch. As that work is mostly done, we were able to put our attention back to the desktop version again.

Apart from smaller bugfixes that we found ourselves or that you guys reported to us, there is a whole host of optimizations and improvements going in with this patch.

For the game to work on the consoles at our expected standards, we had to dive deep under the hood and optimize lots of stuff. While some of these changes are specific to specific console targets, most are universal and will bring performance benefits to desktop targets as well. As a result, the game should perform better on any hardware, on any OS, and takes about 40% less space on your disk.

As always, we’ve been listening to all the feedback on our forums, and so we added new game options you guys asked for, and fixed issues you reported to us.

Here’s the full list of changes:

  • Added an option to toggle head bobbing while moving. Motion sickness no more!
  • Added an option to toggle Stop Time Mode sounds.
  • Added options to toggle audiovisual indicators when you’re low on health.
  • Added an option to set the type of your controller. This should fix, hopefully, all issues with controllers. If your controller doesn’t work the way you’d expect, this setting will force the game to make the controller behave. 🙂
  • Improved the performance when reapplying the same skill to the player over and over (acid pool and such effects).
  • Improved the performance of the auto-map and the GUI overall.
  • Improved the performance of animations, some visual effects, and post-processes.
  • Improved culling to increase performance.
  • Improved overall rendering performance.
  • Reduced the disk space the game takes by about 40%.
  • Fixed: Tooltips hide when you move items between containers and your inventory.
  • Fixed the cursor misbehavior when the supersampling setting is not set to 1.0.
  • Fixed a few issues in localization.
  • Fixed: The button after the flame turret in L05 (The Riddle of Steel) can sometimes get you stuck, closing the door behind you, with no way to open the door again.
  • Fixed: Some controllers may crash the game.
  • Fixed: When you move into a hole in the Stop Time Mode, you don’t fall. 😀
  • Fixed: Some “bloody” effects still show up when the Gore setting is set to off.
  • Fixed: Shock Spider’s light shines through walls.

Enjoy! 🙂